Not Havin’ It

Prompt

Design and code a game that tells an aspect of your own story.

The pixelated people, thoughts of the parents, and furniture were hand drawn by myself in Procreate. The "floor" of the scene and bat weapon are credited below. Together this helped me create the look of a home, representative of my own home (but not acurate of my own home). Those representing "my parents" are wearing boring colored clothing while mine contrasts this as an ode to how, in real life, I contrast my parents figuratively as far as our beleifs and physically (especially in the medium of fashion). The "thoughts" they have include a heart, ring, baby, graduation cap, and stethiscope to represent questions about relationships (platonic and romantic), thoughts of who and when to marry, bearing a child(ren) and when, forceful ideas of pursuing higher education and what major to follow, and strong preadorned intrest in what career to follow respectively. I'm defineitely going to add more of these icons and have them be more specific and increase in intrusion of life later.

#gameprototype

  • p5.js

    HTML

    Javascript

    Procreate

    Keynote

  • 120 Hours

    includes asset creation, code that worked, and code that didn’t😂

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